2. During one-on-one competition, the first player will toss at a selected
board while the second person follows from the same spot. After tallying scores,
players will then pick up the washers thrown and throw to the other board.
During two-on-two competitions, teammates will stay at the opposite board.
1. The player or team to score last (no matter if the throw is cancelled or not) throws first in the next round.
2. A round consists of a player making three washer throws in a row as one turn, and then an opposing player making three washer throws in a row as the second turn. Thus, a round consists of two turns.
1. The first player or team to reach exactly 21 points wins the game.
2. NOTE -- the round has to be complete and a player or team must reach exactly 21 points to win the game. Breaking the 21-point level creates a penalty situation.
Breaking 21 - Penalty
1. Exceeding the winning point total of 21 results in a reduction of your starting score by the total number of points you made to break 21.
2. For example, if Player A has 18 points and throws a washer in the last hole for 5 points, then misses two shots, they or their team will go back to 13 points because the total number of points thrown during that turn exceeded 21 points and the points scored (5) is subtracted from the starting score (18) for that round.
3. During each round, if opponents make a washer in the same hole, it's just as if that washer was never thrown for both players. Scores are tallied at the end of each player's turn, and then adjusted for cancels at the end of the opponents turn. For example, if both players threw a five in the previous example, the score for Player A or his team would remain at 18 points.